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Candy Battle

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Devlog

  • Candy Battle Dev. Log 4
    September 10, 2020 by bigearscow
    So here it is.... the FINAL version for the gamejam What I have added in this version? Well... Debugging finished (all typos fixed) Added some more music to the game That's ALL. Will be submitted to A... Continue reading
  • Candy Battle Dev. Log 3.5
    September 04, 2020 by bigearscow
    This version has remove some bugs found in the previous version. -The ATK of the candy stick has been reduced to 10 instead of 500 (I don't know why it bounced to 500 for a beginner's weapon!). Now yo... Continue reading
  • Candy Battle Dev. Log 3
    September 03, 2020 by bigearscow
    Finally, this is a version which has the endings. The game itself now can said to be COMPLETED. I am just trying to polish it such that it will be perfect. What has been CUT in this version: The Lore... Continue reading
  • Candy Battle Dev. Log 2
    August 30, 2020 by bigearscow
    What has been CUT in this version: -Classes of the hero (Time-consuming and meaningless) (Done) -Teammate system (Useless, let’s just focus on the main character to make him more lively) Things to b... Continue reading
  • Candy Battle Dev. Log
    August 29, 2020 by bigearscow
    Game Type: RPG (Since I am using RPG Maker MV) Why this engine: -Limited to rpg, in exchange to rapid production of games (Game jams only last until 11/9) -Most powerful engine for traditional RPGs... Continue reading
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