Candy Battle Dev. Log


Game Type: RPG (Since I am using RPG Maker MV)

 
Why this engine:

-Limited to rpg, in exchange to rapid production of games (Game jams only last until 11/9)

-Most powerful engine for traditional RPGs

-No coding required. Friendly user API compare to something like Unity (using C# and the visual studio….)

-Potential to increase my score in the originality department (Already powerful enough without plugins and I do not need time for coding)

Theme: candy, brainstormed results:


-Can be used to healings or effects (item effect, it was once a medicine) (Done)

-Sweet, colourful, can be hard or soft (item type) (Done)

-The colour could be poisonous (Done)

-Bad to teeths and blood pressure (endings) (Not yet)

-Can be used to coat other food (hints to users in game) (Not yet)

-Can cholk one to death (Use for attack) (Done)

-Can serve as a normal meal (for Npcs) (Not yet)

-Made from raw materials (Done)

What makes the game fun:

-Interesting item system (Candies used for battle) (Done)

-Multiple endings (GD, BAD, NEUTRAL, HIDDEN) (Not yet)

-Different endings for different NPCs (Not yet)

-Interesting quests (Not yet)

-Complicated boss fights (Half-way)

-Hidden events (Not yet)

-Raw material system (Half-way)


What function to include in day 1

-User typing in their own name (Done)

-Beginner’s tutorial (Not yet)

-World map with first down and dungeon (Done)

-First shop (Done)

-First Candy (Done)

What have I done in day 2:

-Control Tutorial (Beginner's tutorial)  (Done)

-Item system (create candies from raw materials)  (Done)

-Interactive battle (Using candies)  (Done)

-Add an interactive dialogue for EVERY SINGLE ITEM that one can click  (Done)

-Battle balance test  (Done)

-Finished the events in the boss room  (Done)

Files

Candies.zip 117 MB
Aug 29, 2020

Comments

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According to statistics, I believe  that a lot of viewers left because this game cannot be played on a web browser. Should be improved for the next version.