Candy Battle Dev. Log 2
What has been CUT in this version:
-Classes of the hero (Time-consuming and meaningless) (Done)
-Teammate system (Useless, let’s just focus on the main character to make him more lively)
Things to be finished in day 3:
-Change the class character to Adventurer’s Guild (Done), add quests related to the first dungeon (Done)
-Add another town (Drawn)
-Expand the world map (Drawn)
-Finish the first chapter (Done).
-Make the character more lively (Done – for NPC in Chapter 1)
-Beginner's tutorial (Done).
-Story plot for Ch. 1 (Done).
Items to be finished:
-Multiple endings (GD, BAD, NEUTRAL, HIDDEN) (Not yet)
-Different endings for different NPCs (Not yet – planned already)
-Interesting quests (with hints of coating) (Not yet)
-NPCs that eat candy as the major source of nutrient. This can make the world more lively (Not yet).
-Complicated boss fights (Half-way)
-Hidden events (Not yet)
-ADD A LORE! (Not yet) (Lore serves the game, not vice versa)
-A bigger world Map (Not yet –more places for explore)
-The second chapter, with the second town (Not yet)
-Multiple playing methods (not only turn based rpg, add a hide and seek event) (Done - Running events at the end of Ch.1)
-Original soundtracks (8 in total --- at most)
Files
Candy Battle
Beginner's Gamejam #2
Status | In development |
Author | bigearscow |
Genre | Adventure, Role Playing |
Tags | 2D, RPG Maker, Singleplayer |
More posts
- Candy Battle Dev. Log 4Sep 10, 2020
- Candy Battle Dev. Log 3.5Sep 04, 2020
- Candy Battle Dev. Log 3Sep 03, 2020
- Candy Battle Dev. LogAug 29, 2020
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