Candy Battle Dev. Log 2


What has been CUT in this version:

-Classes of the hero (Time-consuming and meaningless) (Done)

-Teammate system (Useless, let’s just focus on the main character to make him more lively)

Things to be finished in day 3:

-Change the class character to Adventurer’s Guild (Done), add quests related to the first dungeon (Done)

-Add another town (Drawn)

-Expand the world map (Drawn)

-Finish the first chapter (Done).

-Make the character more lively (Done – for NPC in Chapter 1)

-Beginner's tutorial (Done).

-Story plot for Ch. 1 (Done).


Items to be finished:

-Multiple endings (GD, BAD, NEUTRAL, HIDDEN) (Not yet)

-Different endings for different NPCs (Not yet – planned already)

-Interesting quests (with hints of coating) (Not yet)

-NPCs that eat candy as the major source of nutrient. This can make the world more lively (Not yet).

-Complicated boss fights (Half-way)

-Hidden events (Not yet)

-ADD A LORE! (Not yet) (Lore serves the game, not vice versa)

-A bigger world Map (Not yet –more places for explore)

-The second chapter, with the second town (Not yet)

-Multiple playing methods (not only turn based rpg, add a hide and seek event) (Done - Running events at the end of Ch.1)

-Original soundtracks (8 in total --- at most)

Files

Candy Battle.zip Play in browser
Aug 30, 2020

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